Egyptian king — human reconstruction By Trident.AI https://sketchfab.com/Trident.AI https://sketchfab.com/3d-models/egyptian-people-b24eba1c3d56439a9dda74fc84065c37 Sketchfab-Free-Standard: https://sketchfab.com/licenses Human King extracted from Egyptian People by Trident.AI. Original surface, textures and UV retained; local 27-bone anatomical skin plus full-body idle/walk added. Free Standard licence: embedded in the original Nocturna interactive work, with attribution; no standalone download/export offered. Not an archaeological reconstruction or museum scan. Game ready Pirate Hunter / Viking / Medieval man By Chenuka Wijesundara https://sketchfab.com/chenuka_wy https://sketchfab.com/3d-models/game-ready-pirate-hunter-viking-medieval-man-9f51d396733b451bab550b406b067805 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Original human mesh, skin weights and skeleton retained. Locally baked full-body idle and gait match the existing resident's anatomical joint directions, preserving native limb lengths. Textures compacted for the browser. Source acquired from the public Objaverse archive under the creator's verified CC BY 4.0 licence. Rigged for UE4 - Roman - free By Andy Woodhead https://sketchfab.com/Andywoodhead https://sketchfab.com/3d-models/rigged-for-ue4-roman-free-a488272c15cc4aa5898c28e5141e939d CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Original human mesh, skin weights and skeleton retained. Locally baked full-body idle and gait match the existing resident's anatomical joint directions, preserving native limb lengths. Textures compacted for the browser. Source acquired from the public Objaverse archive under the creator's verified CC BY 4.0 licence. Celt - rigged for UE4/5 By Andy Woodhead https://sketchfab.com/Andywoodhead https://sketchfab.com/3d-models/celt-rigged-for-ue45-f727e3ecfe5642fdb85a2def36d57539 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Original human mesh, skin weights and skeleton retained. Locally baked full-body idle and gait match the existing resident's anatomical joint directions, preserving native limb lengths. Textures compacted for the browser. Source acquired from the public Objaverse archive under the creator's verified CC BY 4.0 licence. Greek Woman By GPuppeteer3D https://sketchfab.com/JoseGP3D https://sketchfab.com/3d-models/greek-woman-d2b1398632054a53949dd47b12f1af05 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Restored from the artist's official original FBX because the downloadable converted GLB had detached clothing. Complete 221-bone rig retained; feet reparented for FK without changing rest matrices; export uses at most four skin influences. Lower-body gait retargeted from the existing librarian. Opaque textures encoded as JPEG, transparency preserved. Wednesday Addams By drifter33 https://sketchfab.com/drifter33 https://sketchfab.com/3d-models/wednesday-addams-38a2a75c432c4fcdbaf9688e5b35d071 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Fan interpretation, not an official film model. Original FBX mesh, 65-bone skeleton and native dance retained. Full-body idle/walk were rebaked from the neutral bind pose to remove the fixed 75-degree head turn and dance arm pose during locomotion. Native-vertex simplification to approximately 60000 triangles and texture compaction for the browser. NEW Mãozinha - Thing 2.0 By RomanSn https://sketchfab.com/romansn https://sketchfab.com/3d-models/new-maozinha-thing-20-c72a8d30df45408b917861d4b1531e47 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Native source triangle simplification using meshoptimizer. Original bone hierarchy, inverse bind matrices, four cubic animation curves, retained vertex position/UV/skin weights, material and 1024px colour image preserved. Unused vertices and redundant UV omitted. No rebaked poses or invented motion. Pugsley Addams — fan interpretation By Binkley-Spacetrucker https://sketchfab.com/Binkley-Piratepants https://sketchfab.com/3d-models/the-addams-family-167151fa7be946f482643d33709a160d CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Fan interpretation, not an official film asset. Complete Pugsley figure extracted from the creator's static Addams scene downloaded through Sketchfab. Source colours and UV retained; oversized boot soles refined to human proportions before adding a local 27-bone anatomical skin and baked full-body idle/walk. Native-vertex simplification to approximately 60000 triangles. The source contains no native animation. Gomez Addams — reconstructed fan interpretation By Binkley-Spacetrucker https://sketchfab.com/Binkley-Piratepants https://sketchfab.com/3d-models/the-addams-family-167151fa7be946f482643d33709a160d CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Fan interpretation, not an official film asset. Gomez shares a single fused static source sculpture with Wednesday and Morticia. His unobstructed right half was extracted and mirrored to reconstruct the occluded half, retaining original surface detail, UV and materials. A local 27-bone anatomical skin and baked walking/idle were added; the clasped-arm pose is intentionally retained. The source contains no native animation. Medieval woman figure By mikurban https://sketchfab.com/mikurban https://sketchfab.com/3d-models/medieval-woman-figure-3b6553e6af11465e97bbd8b4fdfee91c CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Source retained. Local 14-bone upper-body skin fitted to original posed arms; lower costume anchored to pelvis. Quiet breathing idle. No walking claimed. Geometry and textures compacted for browser. Not a museum scan. Victorian Woman dress 3d model By abauerenator https://sketchfab.com/abauerenator https://sketchfab.com/3d-models/victorian-woman-dress-3d-model-36195b0dbc59401aab9c30439055eded CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Source retained. Local 14-bone upper-body skin fitted to original posed arms; lower costume anchored to pelvis. Quiet breathing idle. No walking claimed. Geometry and textures compacted for browser. Not a museum scan. Medieval Man By Lukas Hahn 3D https://sketchfab.com/specter https://sketchfab.com/3d-models/medieval-man-e9bccd39a35047a196b7e1e97163ba75 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Source retained. Local 14-bone upper-body skin fitted to original posed arms; lower costume anchored to pelvis. Quiet breathing idle. No walking claimed. Geometry and textures compacted for browser. Not a museum scan. Free Game Character - Ancient By Kaan Tezcan https://sketchfab.com/kaanTezcan https://sketchfab.com/3d-models/free-game-character-ancient-19e18c8e8d5941deb3f9dd0a2a349b56 CC-BY-4.0: https://creativecommons.org/licenses/by/4.0/ Source acquired through Sketchfab. Original mesh, weights and 92-joint skeleton retained; full-body idle/walk locally retargeted from the neutral bind pose. Original animation preserved in the acquired source. Textures compacted for browser. Fictional antique/fantasy armour, not an archaeological reconstruction or museum scan. Terrifying Hooded Horror Woman — Purple.Point https://sketchfab.com/3d-models/terrifying-hooded-horror-woman-f59d17be392f4494a5b85d927df48ffd License: Creative Commons Attribution 4.0 International (CC BY 4.0) https://creativecommons.org/licenses/by/4.0/ Supplied by the project owner. Author and commercial-use permission verified against the public Sketchfab model API on 2026-10-19. Changes by HRMONIC: spectral transparency, soft feet fade, subtle contour light, uniform display scale, derived walk/search poses, smooth distance-driven animation blending. The native running clip, rig and geometry are retained. Quest derivative resizes the embedded 2048 texture to 1024 WebP; desktop model is unchanged on disk. Fictional horror scenery; not a museum object or historical reconstruction.